Tuesday, September 15, 2009

Cross Game Ideas

A buddy of mine was showing me the new art for the upcoming Magic the Gathering card game release, Zendikar. I don't play Magic anymore, while it's a LOT of fun, it's awfully addicting and therefore ends up becoming increasingly expensive. In other words I don't follow the game very closely anymore.

I'm sure that many of you know that Magic releases all have "themes"...Well, this theme is "Adventure", or so I understand. Pretty neat eh? As you can imagine, the art must support the theme, and this art is no exception. Also, the art for Magic the Gathering has been quite evocative over the years. But this art especially, seemed to evoke the feel of adventure. And that's what Dungeons and Dragons is all about.

Here's the link to the original article: http://wizards.com/magic/magazine/Article.aspx?x=mtg/daily/feature/56

But I'm also posting a few pictures that I believe encompass the theme especially well.



Deep in the Labyrinth...the party stumbles upon what they believe to be a well.



The Druids of this particular valley have sculpted the land over aeons.



Treacherous terrain.



Trap!



The map says that entrance can be gained through this....door?



Adventuring past vertical...with a few obstacles.

*All images are property of Wizards of the Coast.

3 comments:

kelvingreen said...

And making "adventure" the theme of the new set means that they can happily reuse the art across both game lines! ;)

Gamer Dude said...

You know, I've definitely seen a closer alignment in art efforts for Wizard products, specifically Magic and D&D... And I do know that they've been "re-purposing" art from one edition to the other (3E to 4E), so maybe you're right. Although I have a nagging suspicion that this won't happen.

Felipe Budinich said...

It's nice to see the sprinkled tributes to old masters in those paintings (check out old romantic painters like Friedrich to see what i mean).

At least in the art department they do evoke Adventure for me.