2 hours ago
Sunday, September 6, 2009
Labyrinth Lord Recap
PCs:
Isabella - 3rd level human female fighter
Ember - 3rd level female 1/2 elven cleric
Safira - 3rd level female elf
NPCs:
Doran 1/2 hand
Belinda
The Krieger brothers (triplets)
We start with our heroes deep below the ruined monastery of St. Gyxag of Bochnoi. They have passed through the black door, descended a spiral stairway and emerged into a large natural cavern. Standing in the center of this cavern is a stone statue.
The faint sound of water falling accompanies the pitter patter of scattering possums as they approach the statue for closer inspection. Quite obviously a representation of St. Gyxag, even down to the smallest detail of the missing end of his right index finger, the group searches for clues. Eventually Ember places the finger bone at the tip of the statue's missing finger, which summons the ghost of St. Gyxag.
The statue rotates from the spot, and opens upon a cavity beneath that reveals that the Sword of Truth lies below the statue, but the Red Book is missing. St. Gyxag's ghost points towards where the book might be found, admitting that a very short man stole it. And after some further questioning, he also tells them that there is indeed another way out, and that it also lies in roughly the same direction.
Taking their leave, the party ventures into the caves in search of the Red Book. Safira leads that way, carefully probing the floor for traps while the others bring up the rear with light and weapons at the ready.
As the elf rounds a corner she spies two halflings standing in a four way intersection. They begin to twirl their slings and tell the group to head out and mind their own business. Isabella claims that they're here to see the halfling's leader.
They perk up a bit and ask if they're here to trade. "Sure", says the girls. Telling the party to wait right where they are, the halflings take off in separate directions.
Not trusting them one bit, the party circles up and keeps a vigilant look out. Eventually a lilting, musical voice addresses the party from the darkened southern corridor and asks what they might have for trade. Not wanting to tip their hand the girls start out small...And ask that they speaker show himself. "No thank you."
It's evident to the speaker that these adventurers aren't willing to part with much in trade, so threats are resorted to. A deal is given: Lie your gear down in the center of the room and you may leave.
In answer Fura tosses a burning torch into the darkened tunnel from whence the voice is issuing...But it reveals nothing. A tittering laugh issues from directly above the party's heads. Ember then casts detect magic and sees a glowing purple area directly above them. She tries to tell Safira where this lies so that the elf can utilize her charm.
DM NOTE: I ruled that Safira could cast a charm if she knew roughly where the target was. I gave the leprechaun a +4 to his save. This, on top of his natural 80% resistance anyway! Well Hambly rolled a 7 and missed his MR roll as well. So...now we have a charmed leprechaun.
Safira cast her charm and soon a small little man with disheveled green clothes, a stove-pipe hat and black buckled shoes appears in the air above their heads... A deal is soon reached and he scuttles out of site to retrieve the book. But the adventurers are not alone.
Out of the darkness, beyond the light of the torches, approaching quietly are the rest of Hambly's gang...10 halflings of the criminal element, bent on destruction and pillage. They approach, taunting, and calling out for the party to drop their gear and escape. But they've heard this line, and aren't falling for it this time either.
The halflings come out slings swinging. Of the 6 stones, 3 strike true, and unfortunately one of the Krieger's is taken down with a shot between the eyes. Another Krieger brother is also hit as well as Isabella. But as the halflings close in, Isabella takes her wrath out and drops one immediately. Which in turn causes two others to trip up upon themselves.
Safira sees an opening and fires off her web spell, catching 7...The remaining 3 aren't interested any longer, and flee into the darkness.
Mere moments later Hambly returns with the book. He doesn't seem overly surprised that his gang took advantage of the situation and neither does he seem to think that the party's reaction was over the top. He continues on with the bartering.
A few moments later, minus one magical bone club, a tiger's eye, feldspar and a fifth of whiskey, the group now finally has both artifacts. And during this period they hear that Hambly was intending to trade to book to Ylfrit for a position in her court. Again, the Unseelie court comes into the picture.
Before leaving though, Hamby tells the party that indeed yes, the ghost did not deceive, there is a second way out of the caverns. Either travel up the enchanted falls, but only after slaying the guardian, OR travel through the troglodyte warrens and escape via the swamp. Both dangerous, but they seem to be the only routes available, unless of course they want to go back up the stairs and confront an enraged priest and a were-rat.
...Unfortunately this is where we ended it. It was late, and the girls had to get to bed. Everyone had fun and we'll certainly try and continue it as soon as possible. But, as always, real life takes precedence.
Until next time, Ciao.
Subscribe to:
Post Comments (Atom)
1 comment:
Cool session. Parley going pear-shaped is one of the fun things about D&D and can be tough for a DM to handle. It sounds like you did a bang-up job.
Post a Comment