
I'm going to make this brief. If a key for a locked and trapped item is utilized, is the trap rendered inoperable?
I would say that yes, it would negate the trap's springing. I mean, imagine the original owner trying to quickly open the lock...and "BANG!", the trap goes off at the most inopportune time. It doesn't make sense.
Maybe there's some kind of button, slide, lever, method of turning the key, that would neutralize the trap? Traps are dangerous and fickle, even if you know about them, but the proper key ought to be able to bypass that danger. So if that's the case, can a decent thief who exceeds the lock pick by a certain margin also disable the trap at the same time?
I don't think that I've ever really thought about this. Strange... I've always treated traps and locks as completely separate entities, i.e. if you've got the key, you still need to disable the trap.
